Hey,
Looking into WebGL player settings, Stripping level is a dropdown that can accept multiple values, but according to the docs, it doesn’t matter since either stripping is on or off (source: Unity - Manual: Build your WebGL application)
If thats the case, why should the dropdown list different possibilities? this is confusing.
Agree. Little things yet to get finished by Unity. WebGL looks promising. Eager to see more improvements!
currently its a shared setting between multiple platforms. I made the mistake of setting it to something that i didn’t want to change for iOS and then wondered why my iOS builds were failing until we figured out it was this setting.
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