Stripping level

Hey,

Looking into WebGL player settings, Stripping level is a dropdown that can accept multiple values, but according to the docs, it doesn’t matter since either stripping is on or off (source: Unity - Manual: Build your WebGL application)

If thats the case, why should the dropdown list different possibilities? this is confusing.

?

Agree. Little things yet to get finished by Unity. WebGL looks promising. Eager to see more improvements!

This is a bug. See WebGL exclude parts of UnityEngine for smaller builds? - Questions & Answers - Unity Discussions

currently its a shared setting between multiple platforms. I made the mistake of setting it to something that i didn’t want to change for iOS and then wondered why my iOS builds were failing until we figured out it was this setting.

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