Strong shadows from corners

I’m trying to figure out why some of the objects in my scene have a strong shadow originating from their corners.


As you can see in the screenshot, some items on the right (here you can see it especially on the orange box) have this very strong shadow casted from their upper corner. Everything (except the texture) should be the same as the object on the other side, and the lights are symmetric spot lights. But I suspect I’m missing some settings, as the results are clearly different.

All the lights are baked.
All the items have the standard shader.

What could be causing this?

All the screenshots and settings are here: Cloudup

When objects are light-mapped they must be UV-unwrapped. Then when Unity bakes its lighting there can sometimes be a little bleeding between different parts of the mesh. So what you are seeing here is that some part of your scene that is in the dark was unwrapped right next to your boxes. To help with this you can:

  1. Increase Baked resolution
  2. Increase objects’ scale in lightmap

Let me know if this helps :wink: