Strreaming Assets

If I put few files in StreamingAssets folder, in what location will it get deployed on the android device?

Where should I place the StreamingAssets folder; should it be /Assets/StreamingAssets or in /StreamingAssets ? so that it gets built into the .apk

Thank you.

Its meant to be within the Assets folder so the first of those paths

Those will stay inside the .apk when transfered to the device; under assets/ (uncompressed).

Thank you.

However, I am still unclear about how to access the contents of StreamingAssets.
Suppose I have something like /Assets/StreamingAssets/Config/config.xml,
in what loacation will I see it inside the .apk on the device?

With Unity pre-3.2 the StreamingAssets was intended for streaming data (like video) only. The reason is that the .apk is never decompiled when installing it, so any file inside the .apk would have to be read through a zip-reader (.apks being regular .zip files, with a manifest on top).
The Asset-bundles-in-the-data-folder thread describes how the WWW API can be used as a zip-reader in Unity 3.2 (still in beta though)

Thanks for the info.

I have installed Unity-3.2.0b1 and unity_update-3.2.0b1.

After installing the beta version, I get the following errors while making a build:

Available Android targets:
id: 1 or “android-8”
Name: Android 2.2
Type: Platform
API level: 8
Revision: 2
Skins: HVGA (default), QVGA, WQVGA400, WQVGA432, WVGA800, WVGA854

UnityEditor.HostView:OnGUI()

Resource re-package Failed!
package -v -f -m -J gen -M AndroidManifest.xml -S “res” -I “android.jar” -F bin/resources.ap_
Locale/Vendor pairs:
/
/

Files:
drawable/app_icon.png
Src: res/drawable/app_icon.png
drawable-hdpi/app_icon.png
Src: res/drawable-hdpi/app_icon.png
values/strings.xml
Src: res/values/strings.xml
AndroidManifest.xml
Src: AndroidManifest.xml
Including resources from package: android.jar
W/asset ( 3209): Asset path android.jar is neither a directory nor file (type=1).
ERROR: Asset package include ‘android.jar’ not found.

UnityEditor.HostView:OnGUI()

What could be the issue?

3.2 is android-9 minimum; and beta talk is best kept on the beta list.