Has anyone developed anything in AR using the Structure Sensor?
If so, are there any Unity related demos or tutorials?
Has anyone developed anything in AR using the Structure Sensor?
If so, are there any Unity related demos or tutorials?
They say they have Unity Samples here:
Source code for Unbounded Tracker, Room Capture, Scanner, Viewer, and Unity-based Samples (Unbounded Tracker, and AR Samples)
I believe @Darkcoder_1 has, at least when I was searching their forums he had a thread on there. You might try sending him a PM.
I haven’t touched Structure stuff in a while, as I only used it to develop a prototype that didn’t go anywhere. The SDK at the time came with some good Unity demos that were easy to pull apart, and IIRC it had some adequate documentation to get your project and stuff set up, but I don’t recall there being anything in-depth, but I may be wrong. While I haven’t tried the latest version, I’ve seen their newsletters and it seems like they’ve added some really cool new features. If your project is suitable for this kind of AR then I’d recommend it, as the accuracy at short-medium range was quite impressive, and I recall it being quite easy to get things up and running.
Has anyone developed anything in AR using the Structure Sensor?