I’m hoping someone can help me with the bloom post-processing effect in 2d.
I’ve set up the sprite with a material that has an emission of 1.5 (HDR) and the camera has a checkbox on the HDR setting.
The threshold for my bloom is set to 1.5 and also has a soft knee higher than 0 (so should even pick up emissions slightly lower than 1.5).
Up until now, I’ve been adjusting every other sprite in the game to have a lower than 1 emission and having the threshold on around 0.5 which means the darker sprites don’t bloom, but this isn’t great for editing and I lose a lot of brightness.
Ideally I want the sprite to look like this - anyone got any ideas that I can try?
tl;dr - I want to have bloom effect that only effects specific sprites.