Firstly, happy new year to everyone ![]()
And then there is my problem: I spent countless hours creating an outdoors scene (512x512) which by nature of the area, has a lot of vegetation (used Unity terrain for trees, grass and bushes). I’ve added models with LOD versions where possible, used tools like ProDrawCallOptimiser, restricted max texture sizes for just about everything where possible and tried to keep the scene as uncomplicated as possible. It has two water pools (pro) and a waterfall (purely fx). There are some other fx features like will-o-wisps, but they are just colored dots flying around. All trees are made with the unity tree creator (Asset store bought). Removed mesh colliders and using box or capsule colliders for everything. The scene itself has ‘portals’ to enter other areas like village, beach, graveyard, etc and I’ve not been able to think how I can make it smaller unless I cut on the size (though I thought 512 is not too big??).
Everything works ok and getting FPS of 40-50 throughout the scene after a bit of tweaking. Happiness. BUT - problem comes when I try to bake. I switched off the real-time baking (Unity 5) because of it hitting my laptop too hard when trying to edit a scene and Unity constantly re-updating. So when I try to bake manually, it tells me that I cannot bake because my terrain’s object size in lightmap has reached the max atlas size. And this is on Default-VeryLowResolution. Scale is currently 0.128. If I drop it to 0.042, it bakes, but looks HORRID.
Tried linear instead of gamma. Also increased atlas size to 4096. Changing things like the baked resolution under Baked GI, turning off fog, using directional lighting, checking all objects are static…nothing has made a difference.
So my question is: what are my options? What should I do to bake high quality scenes? Anyone have pointers on what settings I should configure in the Lighting window? Is there something I must be sure to check on the assets I am using? Note: I suck at graphics, all Asset Store bought.
I tried Google and searching on the Unity forums, but either I am searching for the wrong keywords or I have seriously mucked up something. sigh
Advice would be very appreciated - as it stands it looks like I am going to have to trash that scene ![]()
Just checked another scene of mine before posting and it is only 200x200, no Unity terrain models, but about 60-odd models of trees, gravestones and other graveyardy stuff. SAME problem ![]()