Struggling with physics

I have just aded my zombie models into my project and so far i have this Microsoft OneDrive they are very weird when they move and when they die it’s almost as if there is a living organism within the zombie XD.

Can’t help, no info.

i’m not sure what info was required hence the video XD i put the rigidbody in and used the character joints. The hip joints have a rigidbody of 2 the rest are 0.5 mass but unsure why the body physicis are literally everywhere

Ah well ragdolls are a pretty complicated subject in Unity, maybe start a thread about those if that’s what you refer to.

thats the thing as in the video the models aren’t doing what they are suppose to, i used rfps and swapped the npc’s out however, when i play it one zombies leg is absolutely inverted the other male zombie has crossed arms while walking and the others arms are just crooked then when they die/ragdoll they seem to just all bend unnatrually and their necks just seem to move for no reason. I suppose it could be a funny feature to add cause it’s zombies and it’s unusual but i do kinda want some natural ragdol XD even if i can fix their joints but unsure how that all works :/.