struggling with the math

This may be a little difficult to explain, I have a ring of square sprites which I would like to expand outwards while keeping a uniform distance between sprites and scaling them up from 0.5 (inner most ring) to 1 (outer most ring). I’m not really that good with maths just yet so, any help on achieving this would be greatly received.

using UnityEngine;
using System.Collections;

public class test : MonoBehaviour {

    GameObject areaGo;
    GameObject areaSprite;

    public Sprite sprite;

    int areaAmount = 120;
    int layerAmount = 10;

    float angle = 0f;
    float angleOffset = 3f;
    float intialPosition = 10f;
    float initialScale = 0.5f;

    void Start () {



        for (int i_layer = 0; i_layer < layerAmount; i_layer++)
        {
            for (int i_area = 0; i_area < areaAmount; i_area++)
            {
                areaGo = new GameObject();
                areaGo.name = "area_" + i_area;

                areaSprite = new GameObject();
                areaSprite.name = "areaSprite_" + i_area;

                areaSprite.transform.parent = areaGo.transform;
                areaSprite.AddComponent<SpriteRenderer>().sprite = sprite;
                areaSprite.AddComponent<BoxCollider2D>();



                areaSprite.transform.position = new Vector3(0f, intialPosition, 0f);
                areaSprite.transform.localScale = new Vector3(initialScale, initialScale, 0f);



                angle = +angleOffset * i_area;
                areaGo.transform.Rotate(0f, 0f, angle);

                Debug.Log(angleOffset);
            }

            intialPosition += 0.55f;
            // initialScale += 0.005f;
        }

	}
	
}

I’m not sure I understand exactly what you want. Is the example .png what you want it to be, or just how the squares are arranged? If they are square, they won’t maintain a uniform distance between them over the length of the square, let alone over multiple radius concentric circles of the squares. Can you give a small example with maybe 8 or so sprites to show what you are going for?

I changed it to start from the outer most ring (concentric circle) and go inwards and I’m getting close the first three rings seem ok but, it still goes off after a few rings.