Reading some articles in reddit and CryEngine forums, I found people who wanted to make huge scenes are mad at Unity3D. I don’t know, but all I want is to how to apply lightmap to my huge scene. There should be a way for it.
Just a simple question. You are currently using the Unity’s terrain, but could you use some big meshes instead of terrain? Would it completely be undoable? (Personnaly I never use the terrains, they are too much troubles)
Also, when you try to bake them, do you bake them one by one? (You could bake each one of them in a different scene, then put them all together using additive scene load.
On last trick that I used to speed up dynamic GI baking (don’t know if it works for lightmapping) is to put my whole scene temporarily on an empty mesh, an scale it down for the baking. Then when you scale it back to the original size, the lighting is still present.