Stuck: Can't publish game in app Store (unity games don't meet platform requirements?)

Hi,

I recently finished development of a game I wanted to publish in the mac app store. The problem is, that I can’t find instructions on how to ready a game for the mac app store in the unity documentation. I only know that it works, because there are unity games in the app store but I don’t know how. The only thing I can find is this http://unity3d.com/support/documentation/ScriptReference/PlayerSettings-useMacAppStoreValidation.html but apple still rejects builds created with Unity. Changing the icon isn’t much of a problem, but Apple complains about the code not being signed properly. I published a unity game for iOS before and it worked fine, but that was because unity created an Xcode project. The problem is that for mac games, Unity doesn’t create an Xcode project where these tasks can be accomplished and trying to sign the code via terminal is kludgy and has been unsuccessful so far.

Could anyone please provide step-by-strep instructions on how to make a unity game meet the mac platform requirements?

Hey,

I had problems too, aked this question here on UA, and then simply followed the tutorial posted by .sanders http://technology.blurst.com/unity-games-and-mac-app-store/
before I couldn´t believe that is is that easy :wink:

This sounds to me like some kind of an oversight. The Mac isn’t as closed a platform as the iPhone, i.e a Mac user can simply download the app bundle from anywhere and install it, not just the Mac app store. Additionally, even on the Mac Steam and the likes would be to many the assumed distribution pipes for a game rather than the app store.

I would suspect that due to these reasons little or no effort was put by both Apple and Unity to test the Mac app store vector. You might simply be in uncharted territory.

Have you tried contacting Unity’s customer support?