Stuck in a money loop, and how do I learn to draw?

So I want to make a 2D retro platformer, like Capitain Claw. The only probelm is, I can’t draw! And therefore would have to pay someone to make the pixel art for me. This is where the loop happens. I’m too young to earn enough money to pay a pixel artist, so my best bet would be croud funding like Indiegogo or Kickstarted. But obviously noone is going to donate anything if they can’t see any proof of the game being worked on. And since 99.9% of the game is pixel art… well you know, I can’t show anything that I don’t even have! This means no money, and no pixel artist. And the loop starts over. :frowning:

My other option would be to learn how to make pixel art. And here comes in another problem. How the hell does anyone learn to draw. because I’ve been wanting to learn to draw and paint for years! And all I get from schools and the internet, is how to use colour and shading. And NOTHING at all about how to actually make the thing you’re drawing look normal. For example, I have no idea how to draw a person, whether it’s realistic or catoony. I just don’t understand how to draw the human body. And all I can find is how to use colour properly. And therefore I don’t know what I’m doing wrong, which means I can’t practice since everything I make just ends up looking like a Xenomorph on LSD. :frowning:

Someone please explain this to me. How does one learn to draw, and how do I get the money to hire a pixel artist?

Make a prototype showing that you have a working game & just need an artist; post in the collaboration forum; checkout sites like www.opengameart.org to see if there is any art there that is close enough to what you want that you can use it as placeholder art for the prototype (if you find some you like contact the artist & see if they will do it all for you as either profit share or a package that they can then sell to others etc).
Also, don’t forget sound design

2 Likes

Stop worrying / focusing on the art and just focus on your game. Using colored cubes/rectangles, pyramids/triangles, spheres/circles works fine. Using ultra low poly models/low res pixel art works fine. The thing to be focusing on is your actual game not the graphics unless you just have an interest in becoming a (better) digital artist.

A good question to ask yourself is do you want to make great graphics or do you want to make a great game? Either one is a great answer and you just need to figure out which is most important to you.

2 Likes

If you can spare $9 you can get pyxeledit. I recommend it and I think they have a free version you can try before you buy.

I’m not very good at making pixel art but I was able to manage the following by downloading samples of pixel art and replicating them with variations. I turned whatever this was original into an attack on titan character :stuck_out_tongue:

7 Likes

There are a ton of awesome resources on the web however I’ve found some people have the gift and can just draw and others like me need to practice for around 40 hours a week. That said there is some basic info that might help as you start out.

There are two basic kinds of image, a vector and a raster. All raster images are pixel art, some just have a whole lot of pixels, e.g. my forum avatar which was painted in photoshop.

Pixel art is when there is a uniform grid of dots and each dot has a defined color. Vector art on the other hand is like a dot to dot book, it is a series of points with lines between them. Each line has curvature information that describes how the line bends between its start and end dot. Vector art IMO is much easier to produce quickly and has very hard edges for a very clean look. You can easily convert from vector to raster but it’s less simple the other way around.

Either way, whenever you start a drawing its a good idea to find a few images of what you want to draw online and use these to pick out the necessary details to ensure that they’re included and check that you are keeping everything in a reasonable proportion (i.e. the size of one part is correct in relation to the size of another part). Using a program that supports layers and tracing is also a good way to start out.

Once you have your basic graphic there are a ton of filters out there to make your artwork blocky at the push of a button (and maybe the slide of a few sliders). Here is the graphic (minus hat) after clicking filter->pixelate->mosaic in Photoshop.

I understand that you probably cant afford Photoshop if you cant afford a pixel artist but I can recommend free alternatives to both PS (raster) and Illustrator (vector), namely The Gimp http://www.gimp.org/ and Inkscape Inkscape - Draw Freely. | Inkscape . Like everything though it largely boils down to practice, or, if this isn’t your thing having another skill to trade.

2 Likes

Thank you guys so much for the informative and helpful replies. And of course all your advice. :slight_smile:

There is this Vector Magic: Convert JPG, PNG images to SVG, EPS, AI vectors

Grab some images from google images. Any size.
Run them through vector magic.
Resize, tweak and fill with your color/gradient choice in Inkscape.
Export as raster.

For animations grab short video clips and do the above per frame.

1 Like

I would draw the best you can and then let you cruddy drawing be your original take on style.

3 Likes

You’re in luck!

The best way I’ve found is to shamelessly copy inspire myself in other people’s art. You learn a lot by it. Then you can add your personal touch. Mix it up. Slowly but surely you create a mental art library, which you access without needing to look existing art.

6 Likes

Honestly the best way to do it is to just practice, just start practicing, watch some tutorials on Youtube, try to make exactly what people make in the videos, and eventually it will be second nature to you.

5 Likes

Sorry to be a party pooper but you should know that side scrollers are a very saturated market. You going to need something really new to get noticed.

LOL, like a very amateur looking drawing style. People will know you are authentic in creating it yourself at least.

2 Likes

Every one has given some good advice on how to get art or become good at it. But there is another way to approach this problem. If you can’t do art, don’t make a game that relies heavily on art assets. Plenty of good games out there that are successful for reasons other then having great art.

Focus on the things you can do well.

3 Likes

Also on learning: Any decent art school should be able to teach you the technical aspects of art. They often can’t make up for the feel and intuition great artists have. But most of the technical aspects just come down to understanding some basic maths, proportions and colours. After a semester of art I produced a human face that looked decent enough to be selected for inclusion in the local museum’s Picasso exhibition. And my natural art talent makes @Tomnnn look like Michelangelo.

1 Like

This. This is working out pretty well for me. Go on the internet, you should be able to dig up some tutorials explaining the basics behind pixel arting, but what’s really helpful is finding existing pixel art, sitting down and trying to figure out what makes it work, then have a bash at replicating the style yourself. Eventually you’ll find your own style.

2 Likes

I’ll believe that when I see it. SHOW ME YOUR PIXEL ART!

When it comes to 3D modeling or pixel art, I can at least achieve a recognizable form… sometimes… but I am certain if we were both to draw something, mine would be worse.

1 Like

ive always appreciate art/graphics in gaming and other mediums. However, if the game is really good, i dont notice or care as much.

Look at minecraft and terraria, they are a couple of games that put I in an insane amount of hours in the last few years. They are not up to par with todays kiddos VR standards, but the gameplay and fun factor trump that imo. Well, until you run arcoss some kid telling me, but imagine if those games looked like real life man…

Perhaps its just my perspective on the subject matter. I started playing video games in 82 at the age of 4. I can still appreciate early graphics and art style. The original Tron blew me away… a kid today might laugh at that and tell me how it sucks.

Oh, and not to derail the tread… sorry…

OP, art just takes practice. Im not great by any means, but my art has developed into my own style over the years and i take pride in that.

2 Likes

Fortunately you are in luck. Since presumably you are human and capable of reading and posting here you have eyes and hands that work. (Though those aren’t necessarily a limiting factor). You have all the tools you need to learn how to draw. People have been doing it since, well… arguably, since we could be called people.

Learning to draw is very easy and essentially free. There is no trick to it and no really no lessons or tips required and only really 3 simple steps:

  1. Find a subject. (Parks are great, as are coffee shops, magazines, pictures, things sitting on your desk or around your house, whatever you want to draw.)

  2. Draw it. (Paper and pencil is all you need, though I prefer pen as it forces you to be more thoughtful about every line)

  3. Evaluate. (What looks right? What doesn’t? The stuff that doesn’t focus on next time. Nailed it? Sweet! Next drawing, pick something new or more complex. Ask others for their opinions)

Now repeat those 3 steps many thousands of times and you should be starting to get pretty good. Imagine if those years you have been ‘wanting’ to draw, you had spent drawing, you’d be part way there now.

True, most schools/courses are only mainly cover application techniques and less broad areas, like color theory, composition, technical drawing, anatomy, and so on. This is because they expect you bring base skills to the table. Many of the top schools require you to provide portfolio to gain admission.

It’s like many things, if want do it/be good at it, you just need to put in the effort and do. Waiting to start or expecting to at some point someone to ‘teach’ you is a good way to never getting it done. Learning is an active endeavor, not a passive.

If you want to be an artist, start drawing. Don’t stop.

5 Likes

No worries, that was still very much on topic. Speaking of which, did anyone hear about it snowing in Alaska yesterday!? Snow in late September, what!?

Coffee shops? Did he say he wanted to learn how to draw hipsters and laptops? :stuck_out_tongue:

For someone affiliated with disney I’m surprised you’d give that advice. Plenty of faces don’t look quite right in their films. You silly.

And that’s going way too far for someone who wanted to make a pixel art platformer that resembles Captain Claw :smile:

so racist!

2320468--156447--mantis.jpg

2 Likes

That reply just made my day! :smile:

1 Like