Stuck in await assetReference.LoadAssetAsync<T>().Task

Hi the below code works fine the first time i enter the scene with this code.

await assetReference.LoadAssetAsync<T>().Task;

But after exiting the scene and re-entering the scene it just gets stuck in await and never responds causing all code to not run after it. There’s no errors so I’m not sure why its behaving like this.

I’ve tried debugging the .status but both times (when it loads successfully, and when it gets stuck) will print out .None

For some reason after using

Addressables.CheckForCatalogUpdates();

It solves the problem but only in the Editor. In the apk build the stuck issue still exists, returning no errors. Need some help urgently if anyone know’s what’s going on?

Hey,

I ran into the same issues. Did you find out a solution for this?