Stuck when play never played animation or sound

does unity provide methods to cache them first before playing?

I’ve tried ‘Resources.Load(…)’, didn’t help much.

thank you

I’m not sure what problem you are having here. Does there seem to be a pause when you try to use an animation or sound? In what situations does the problem happen?

I noticed a render ‘hitch’ as well for a mono uncompressed audio clip in my current project. I went with “warming” it up in initialization by setting the volume to zero, calling .Play(), and then back to the regular volume for the game at runtime. Without that process, I’d get about a half-second pause (not unlike GC firing off) first time .Play() is called.