Hello How are you?
So I created my game in unity for android. Now I am gonna use Admob to gain some money from my app. I successfully integrated admob with my unity. But I am facing one issue which is with rewarded video. It doesn’t show.
The Code I am using :
using System;
using UnityEngine;
using GoogleMobileAds;
using GoogleMobileAds.Api;
public class GoogleMobileAdsDemoHandler : IDefaultInAppPurchaseProcessor
{
private readonly string[] validSkus = { "android.test.purchased" };
//Will only be sent on a success.
public void ProcessCompletedInAppPurchase(IInAppPurchaseResult result)
{
result.FinishPurchase();
Test.OutputMessage = "Purchase Succeeded! Credit user here.";
}
//Check SKU against valid SKUs.
public bool IsValidPurchase(string sku)
{
foreach (string validSku in validSkus)
{
if (sku == validSku)
{
return true;
}
}
return false;
}
//Return the app's public key.
public string AndroidPublicKey
{
//In a real app, return public key instead of null.
get { return null; }
}
}
// Example script showing how to invoke the Google Mobile Ads Unity plugin.
public class Test : MonoBehaviour
{
private BannerView bannerView;
private InterstitialAd interstitial;
private RewardBasedVideoAd rewardBasedVideo;
private float deltaTime = 0.0f;
private static string outputMessage = "";
public static string OutputMessage
{
set { outputMessage = value; }
}
void Start()
{
// Get singleton reward based video ad reference.
rewardBasedVideo = RewardBasedVideoAd.Instance;
// RewardBasedVideoAd is a singleton, so handlers should only be registered once.
rewardBasedVideo.OnAdLoaded += HandleRewardBasedVideoLoaded;
rewardBasedVideo.OnAdFailedToLoad += HandleRewardBasedVideoFailedToLoad;
rewardBasedVideo.OnAdOpening += HandleRewardBasedVideoOpened;
rewardBasedVideo.OnAdStarted += HandleRewardBasedVideoStarted;
rewardBasedVideo.OnAdRewarded += HandleRewardBasedVideoRewarded;
rewardBasedVideo.OnAdClosed += HandleRewardBasedVideoClosed;
rewardBasedVideo.OnAdLeavingApplication += HandleRewardBasedVideoLeftApplication;
}
void Update()
{
// Calculate simple moving average for time to render screen. 0.1 factor used as smoothing
// value.
deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
}
void OnGUI()
{
try
{
GUIStyle style = new GUIStyle();
Rect rect = new Rect(0, 0, Screen.width, Screen.height);
style.alignment = TextAnchor.LowerRight;
style.fontSize = (int)(Screen.height * 0.06);
style.normal.textColor = new Color(0.0f, 0.0f, 0.5f, 1.0f);
float fps = 1.0f / deltaTime;
string text = string.Format("{0:0.} fps", fps);
GUI.Label(rect, text, style);
// Puts some basic buttons onto the screen.
GUI.skin.button.fontSize = (int)(0.03f * Screen.height);
Rect requestBannerRect = new Rect(0.1f * Screen.width, 0.05f * Screen.height,
0.8f * Screen.width, 0.1f * Screen.height);
if (GUI.Button(requestBannerRect, "Request Banner"))
{
RequestBanner();
}
Rect showBannerRect = new Rect(0.1f * Screen.width, 0.175f * Screen.height,
0.8f * Screen.width, 0.1f * Screen.height);
if (GUI.Button(showBannerRect, "Show Banner"))
{
bannerView.Show();
}
Rect destroyBannerRect = new Rect(0.1f * Screen.width, 0.3f * Screen.height,
0.8f * Screen.width, 0.1f * Screen.height);
if (GUI.Button(destroyBannerRect, "Destroy Banner"))
{
bannerView.Destroy();
}
Rect requestInterstitialRect = new Rect(0.1f * Screen.width, 0.425f * Screen.height,
0.8f * Screen.width, 0.1f * Screen.height);
if (GUI.Button(requestInterstitialRect, "Request Interstitial"))
{
RequestInterstitial();
}
Rect showInterstitialRect = new Rect(0.1f * Screen.width, 0.55f * Screen.height,
0.8f * Screen.width, 0.1f * Screen.height);
if (GUI.Button(showInterstitialRect, "Show Interstitial"))
{
ShowInterstitial();
}
Rect requestRewardedRect = new Rect(0.1f * Screen.width, 0.675f * Screen.height,
0.8f * Screen.width, 0.1f * Screen.height);
if (GUI.Button(requestRewardedRect, "Request Rewarded Video"))
{
RequestRewardBasedVideo();
}
Rect showRewardedRect = new Rect(0.1f * Screen.width, 0.8f * Screen.height,
0.8f * Screen.width, 0.1f * Screen.height);
if (GUI.Button(showRewardedRect, "Show Rewarded Video"))
{
ShowRewardBasedVideo();
}
Rect textOutputRect = new Rect(0.1f * Screen.width, 0.925f * Screen.height,
1f * Screen.width, 0.1f * Screen.height);
GUI.Label(textOutputRect, outputMessage);
}
catch (Exception ex)
{
outputMessage = ex.Message;
}
}
private void RequestBanner()
{
#if UNITY_EDITOR
string adUnitId = "unused";
#elif UNITY_ANDROID
string adUnitId = "hidden code";
#elif (UNITY_5 && UNITY_IOS) || UNITY_IPHONE
string adUnitId = "INSERT_IOS_BANNER_AD_UNIT_ID_HERE";
#else
string adUnitId = "unexpected_platform";
#endif
// Create a 320x50 banner at the top of the screen.
bannerView = new BannerView(adUnitId, AdSize.SmartBanner, AdPosition.Top);
// Register for ad events.
bannerView.OnAdLoaded += HandleAdLoaded;
bannerView.OnAdFailedToLoad += HandleAdFailedToLoad;
bannerView.OnAdLoaded += HandleAdOpened;
bannerView.OnAdClosed += HandleAdClosed;
bannerView.OnAdLeavingApplication += HandleAdLeftApplication;
// Load a banner ad.
bannerView.LoadAd(createAdRequest());
}
private void RequestInterstitial()
{
#if UNITY_EDITOR
string adUnitId = "unused";
#elif UNITY_ANDROID
string adUnitId = "hidden code";
#elif (UNITY_5 && UNITY_IOS) || UNITY_IPHONE
string adUnitId = "INSERT_IOS_INTERSTITIAL_AD_UNIT_ID_HERE";
#else
string adUnitId = "unexpected_platform";
#endif
// Create an interstitial.
interstitial = new InterstitialAd(adUnitId);
// Register for ad events.
interstitial.OnAdLoaded += HandleInterstitialLoaded;
interstitial.OnAdFailedToLoad += HandleInterstitialFailedToLoad;
interstitial.OnAdOpening += HandleInterstitialOpened;
interstitial.OnAdClosed += HandleInterstitialClosed;
interstitial.OnAdLeavingApplication += HandleInterstitialLeftApplication;
// Load an interstitial ad.
interstitial.LoadAd(createAdRequest());
}
// Returns an ad request with custom ad targeting.
private AdRequest createAdRequest()
{
return new AdRequest.Builder()
.AddTestDevice(AdRequest.TestDeviceSimulator)
.AddTestDevice("0123456789ABCDEF0123456789ABCDEF")
.AddKeyword("game")
.SetGender(Gender.Male)
.SetBirthday(new DateTime(1985, 1, 1))
.TagForChildDirectedTreatment(false)
.AddExtra("color_bg", "9B30FF")
.Build();
}
private void RequestRewardBasedVideo()
{
#if UNITY_EDITOR
string adUnitId = "unused";
#elif UNITY_ANDROID
string adUnitId = "hidden code";
#elif (UNITY_5 && UNITY_IOS) || UNITY_IPHONE
string adUnitId = "INSERT_IOS_REWARD_BASED_VIDEO_AD_UNIT_ID_HERE";
#else
string adUnitId = "unexpected_platform";
#endif
rewardBasedVideo.LoadAd(createAdRequest(), adUnitId);
}
private void ShowInterstitial()
{
if (interstitial.IsLoaded())
{
interstitial.Show();
}
else
{
outputMessage = ("Interstitial is not ready yet.");
}
}
private void ShowRewardBasedVideo()
{
if (rewardBasedVideo.IsLoaded())
{
rewardBasedVideo.Show();
}
else
{
outputMessage = ("Reward based video ad is not ready yet.");
}
}
#region Banner callback handlers
public void HandleAdLoaded(object sender, EventArgs args)
{
print("HandleAdLoaded event received.");
}
public void HandleAdFailedToLoad(object sender, AdFailedToLoadEventArgs args)
{
print("HandleFailedToReceiveAd event received with message: " + args.Message);
}
public void HandleAdOpened(object sender, EventArgs args)
{
print("HandleAdOpened event received");
}
void HandleAdClosing(object sender, EventArgs args)
{
print("HandleAdClosing event received");
}
public void HandleAdClosed(object sender, EventArgs args)
{
print("HandleAdClosed event received");
}
public void HandleAdLeftApplication(object sender, EventArgs args)
{
print("HandleAdLeftApplication event received");
}
#endregion
#region Interstitial callback handlers
public void HandleInterstitialLoaded(object sender, EventArgs args)
{
print("HandleInterstitialLoaded event received.");
}
public void HandleInterstitialFailedToLoad(object sender, AdFailedToLoadEventArgs args)
{
print("HandleInterstitialFailedToLoad event received with message: " + args.Message);
}
public void HandleInterstitialOpened(object sender, EventArgs args)
{
print("HandleInterstitialOpened event received");
}
void HandleInterstitialClosing(object sender, EventArgs args)
{
print("HandleInterstitialClosing event received");
}
public void HandleInterstitialClosed(object sender, EventArgs args)
{
print("HandleInterstitialClosed event received");
}
public void HandleInterstitialLeftApplication(object sender, EventArgs args)
{
print("HandleInterstitialLeftApplication event received");
}
#endregion
#region RewardBasedVideo callback handlers
public void HandleRewardBasedVideoLoaded(object sender, EventArgs args)
{
print("HandleRewardBasedVideoLoaded event received.");
}
public void HandleRewardBasedVideoFailedToLoad(object sender, AdFailedToLoadEventArgs args)
{
print("HandleRewardBasedVideoFailedToLoad event received with message: " + args.Message);
}
public void HandleRewardBasedVideoOpened(object sender, EventArgs args)
{
print("HandleRewardBasedVideoOpened event received");
}
public void HandleRewardBasedVideoStarted(object sender, EventArgs args)
{
print("HandleRewardBasedVideoStarted event received");
}
public void HandleRewardBasedVideoClosed(object sender, EventArgs args)
{
print("HandleRewardBasedVideoClosed event received");
}
public void HandleRewardBasedVideoRewarded(object sender, Reward args)
{
string type = args.Type;
double amount = args.Amount;
outputMessage =("HandleRewardBasedVideoRewarded event received for " + amount.ToString() + " " +
type);
}
public void HandleRewardBasedVideoLeftApplication(object sender, EventArgs args)
{
print("HandleRewardBasedVideoLeftApplication event received");
}
#endregion
}
Also one more thing That I have multiple scenes. So do i have to call the request banner and bannershow every scene?
Same for video and rewarded video. Thanks