Stuck with Roll A Ball..

HI completely new to this so forgive my ignorance!

i’ve followed the guide step by step and rechecked and can’t find where I’ve gone wrong… The ball will not move at all and tells me I have a parsing error.

Please point me in the right direction… below is my script

using UnityEngine;
using System.Collections;

public class PlayerController : MonoBehaviour {

private Rigidbody rb;


void Start ()
{
    rb = GetComponent<Rigidbody>();
}
void FixedUpdate ()
{
    float moveHorizontal = Input.GetAxis ("Horizontal");
    float moveVertical = Input.GetAxis ("Vertical");

    Vector3 movement = new Vector3 (moveHorizontal, 0.0f , moveVertical);

    rb.AddForce ( movement );

   
}

I’m not too experienced with coding yet, but following the tutorial code, it looks like you missed the speed variable. The completed script has you declare speed:

    public float speed;

and then has you multiply it by movement

 rb.AddForce (movement * speed);

for the tutorials, you can usually find the completed script below the video for reference.