Student Pricing for Unity

I'm a student who has been working with Unity for a while. Unity isn't a part of the school program at the moment and I'm just trying to pick it up on the side. I tried the pro trial when Unity 3 came out, and now it has run out. I'd love to continue to work with the Pro version, but the price of entry is a little steep for me simply being a student. I emailed sales@unity3d.com about student licenses, but never got a reply. I was curious if anyone on here had possibly inquired before and got a response, if they could share the information.

Unity now has student editions offered through studica http://www.studica.com/unity

"We do not sell educational licenses to students."

http://forum.unity3d.com/threads/43083-Getting-sued-for-a-student-price-bought-program?p=354415&viewfull=1#post354415

Find as unity student license here: ,You can find a Unity student license here:

There is no reason for a student version, unity is completely free to use for all purposes providing you make under $100,000/year with it.

The free version of Unity is more than enough to build and release commercially successful games, if you do expect to need Unity Plus or Unity Pro in the future, Unity Personal, which features the same technology and technical features as Unity’s paid products.

Pro gives you the ability to remove the unity splash screen, build to game consoles and extra support, that’s about it, you can make anything in unity free that you can in unity pro, there is no need for a student license.

start selling educational licenses to students. Your the only software that doesnt have educational licenses and your missing out on the market. If students learn the software because schools could afford to hold a class called UNITY. U do this and those students go along and continue to use unity professionally. Plus, selling some software to schools, means you sell a quota to each school will mean more revenue than you have already. Thanks again, you should fire your market strategist because they lose in the market.