I have an enemy who will track and then chase Player if he gets too close. However he moved VERY slow.
For player I use speed of 6.0 (seems fine in game), for enemy I use 4.0 but he is not moving that speed, he is maybe moving a tenth of that. Any ideas?
Chase code (note - I have already done a “LookAt” on player):
Vector3 forward = entity.transform.TransformDirection(Vector3.forward);
// Move the character
Vector3 direction = forward * entity.Stats.MonsterSpeed;
entity.EnemyController.SimpleMove(direction);