Hi
Just a general question about altering the specular level on a shader made in the strumpy editor. I followed the diff, spec, norm, glos tutorial and the range function slider works fine for gloss but I cant seem to find out how to use the range or any other function to control the specular level of my spec map. Is it possible to plug in the range somewhere in the chain or is there another way to do this?
Thankyou Jesus.
This is what I have so far. Cannot find the specular level you were talking about. I can always alter the level of the map in PS but that would be a bit mad. I should be able to control the level of any map input through a value or slider but cant seem to find that.
Ah I got it.
Using unity 4 I cant reload the shader into the editor. When opening the file i get the script editor. Soon as I solve this I will post a screen shot for others seeking the config.
AAAAARRRRGGG Dragging dropping navigating how do you open the shader? Unity gives and error and the shader works wuzzup!