I want to access isTrigger in a collider. The collider and my script are in the same object. Help?
if (collider.isTrigger) { … }
var MyCollider : (ColliderType);
MyColldier = GameObject.Find(“ObjectName”).GetComponent ( ColliderType );
MyCollider.isTrigger = true ;
Is that what you are trying to do ? I am a bit confused as to what you need help with.