Stutter while using Continuous turn whil the rig is affected by physics

Hello,
I am moving the full XRRig using physics in my game, and when I add the continuous turn + locomotion system to it, the camera stutters when I turn, even if I turn when the rig is just simply falling due to gravity (so it’s not some strange add force stuff, and it can be easily reproduced).
Is this behaviour to be expected or is it a bug? Maybe there is an option I missed with the setup?

Thanks

Are you only seeing a stutter while playing in the Unity Editor, or are you also experiencing a stutter when built to a standalone player? Can you also describe how you are moving the rig using physics? Are you using a Character Controller on that GameObject, or are you moving a Rigidbody instead?

Something to keep in mind too is whether you are hitting your target, high frame rate and if your hardware can simulate at that rate.

We have an XR Interaction Toolkit Examples VR project available where it has continuous movement and turning supported when you enable them while playing from the Locomotion Configuration station in the WorldInteractionDemo. You could look to that example for how we recommend setting up the rig, and check to see if you experience stuttering in that example.