Hey Guys!
I’m really new to Unity, so I need your help:
I’ve got 4 huge terrains in my scene with a lot colliders (rocks, grass and trees) on it.
Whenever I enter play mode, the game begins to stutter a lot…
(Main Thread: ~1660.0ms, Renderer: ~1.3ms, Draw Calls: ~200, 0.6 FPS, aso.)
I already wrote a script that enables/disables the terrain scripts, depending on where the player is standing, but it still stutters. (Weirdly the game runs smoothly when I enable only one terrain manually in the scene view…)
I’m using the LOD-system for all my other meshes in the scene but it didn’t help!
I also thought of splitting up my scene in 4 different scenes, each one with a terrain in it and then load the different scenes when the player travels through the gameworld…
So what do you think causes this stuttering and what would you do in this situation?
I’m thankful for every answer or advice…
Elias