Styles on an EditorWindow/Editor script

Hi every one, I’m working on a tool for unity and I want to make it using the “EditorWindow” class, everything it’s ok, now my problem is this:

class MyWindow extends EditorWindow {

var scrollTex : Vector2;
var guiSkin : GUISkin = Resources.LoadAssetAtPath(Assets/Editor/_Skin/MyGUISkin.guiskin);
-The ini() goes here-
function OnGUI () { = guiSkin;
    var mystyle : GUIStyle ="MyStyle");
    scrollTex = EditorGUILayout.BeginScrollView(scrollTex, mystyle, GUILayout.Width(150));

and end with this:
Assets/Editor/MyWindow.js(73,79): BCE0023: No appropriate version of ‘UnityEditor.EditorGUILayout.BeginScrollView’ for the argument list ‘(UnityEngine.Vector2, UnityEngine.GUIStyle, UnityEngine.GUILayoutOption)’ was found.

I read the manual and found this:
static function BeginScrollView (scrollPosition : Vector2, alwaysShowHorizontal : boolean, alwaysShowVertical : boolean, horizontalScrollbar : GUIStyle, verticalScrollbar : GUIStyle, background : GUIStyle, params options : GUILayoutOption) : Vector2

I want to apply my style in the “background”, how can this be possible?.
Thanks for your help in advance. :slight_smile:

I found the answer to this little problem, if we use a GUISkin either the inspector or a floating window, we must use it without modifying the components already in place and just keep adding the styles that we will use, in this case values ​​are used ScrollViewer (visible vertical, horizontal visible, style vertical bar and horizontal bar style) and only change the background style.

You can check this too, it show how it’s looks.