Hello,
ive bought the asset, sadly there are errors for the newest unity Beta. Could you provide a fix for that ? I cant see any folders. Neither can i do anything.
Thank you for your time!
Justin
The error in 2018.3.x is fixed and submitted to asset store.
Re-imported the asset, doesnt work for me, it doesnt show anything. No folders, i selected all folders but my project view is empty. all my normal project folders disappear and i get the following errors.
Am i doing something wrong ?
Oh and the error pops up when i click under settings on enable stylish view
Thank you for your time.
Need to wait asset store review the update in working day.
You can check the version history in asset store.
The new version is ready in asset store.
jrubino
December 17, 2018, 9:22pm
29
Hello,
I was wondering if this plugin allows me to create new thumbnails for 3d assets. For example, if an asset if not facing the screen, or an asset is small, I would like to zoom in to the asset or turn the asset around and create a new thumbnail or icon of the asset so it can be easily found in editor. I know UDK and UE4 have this feature and am wondering if this plugin will do the same thing (or if you can point me in the right of another plugin to make this happen)?
Thanks
jrubino:
Hello,
I was wondering if this plugin allows me to create new thumbnails for 3d assets. For example, if an asset if not facing the screen, or an asset is small, I would like to zoom in to the asset or turn the asset around and create a new thumbnail or icon of the asset so it can be easily found in editor. I know UDK and UE4 have this feature and am wondering if this plugin will do the same thing (or if you can point me in the right of another plugin to make this happen)?
Thanks
Preview Customizer + Icon Generator is exactly the plugin you find.
qVadro
January 23, 2019, 10:36am
31
Hello, great asset. But it spams errors in Unity 2018.3. Using latest plugin version for now
Unable to load the icon: ‘PrefabNormal Icon’.
Note that either full project path should be used (with extension) or just the icon name if the icon is located in the following location: ‘Assets/Editor Default Resources/Icons/’ (without extension, since png is assumed)
UnityEditor.EditorGUIUtility:IconContent(String)
StylishProjectView.Utils:(String)
StylishProjectView.Utils:GetResource(String)
StylishProjectView.StylishIconOverride:smile:raw(Rect, Boolean, Boolean)
StylishProjectView.ProjectViewGUI:TreeviewDrawIconAndLabel(Rect, String, List`1, Texture2D, Boolean, Boolean, Boolean, Boolean)
StylishProjectView.ProjectViewGUI:projectWindowItemOnGUI(String, Rect)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
NotImplementedException: The method or operation is not implemented.
System.Environment.FailFast (System.String message) (at :0)
. (System.String ) (at <402321cf85d646a2b9b671045632be62>:0)
. (System.Object ) (at <402321cf85d646a2b9b671045632be62>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at :0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at :0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at :0)
UnityEngine.UnhandledExceptionHandler:m__0(Object, UnhandledExceptionEventArgs)
Because 2018.3 changed internal icon name from “PrefabNormal Icon” to “Prefab Icon”, you need to change the icon preset settings: (both normal and small)
qVadro
January 25, 2019, 1:50pm
33
How do I open this window?
Tools → Stylish Project View → Stylish Icon Preset
qVadro
January 28, 2019, 7:53am
35
Thanks, but I still get second error
NotImplementedException: The method or operation is not implemented.
System.Environment.FailFast (System.String message) (at :0)
. (System.String ) (at <402321cf85d646a2b9b671045632be62>:0)
. (System.Object ) (at <402321cf85d646a2b9b671045632be62>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at :0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at :0)
System.Threading.ThreadHelper.ThreadStart (System.Object obj) (at :0)
UnityEngine.UnhandledExceptionHandler:m__0(Object, UnhandledExceptionEventArgs)
qVadro
January 28, 2019, 12:27pm
36
And Unable to load the icon: ‘PrefabNormal Icon’. error appears anyway
The new version just updated in monday should be fixed the error.
You need to change both normal and small version.
Before you change it, the folder draw without the prefab icon.
After correction, the prefab icon show on the folder.
Hi there!
There is this little issue when getting the names of the sub-items of a Mixer when using Stylish Project View, you may want to have a look at ^^"
Disabling Stylish Project View solves the issues but… would be great to have both working
Unity 2018.3.4f1 Pro, Win10Pro 64bit, targeting Android
NeatWolf:
Hi there!
There is this little issue when getting the names of the sub-items of a Mixer when using Stylish Project View, you may want to have a look at ^^"
Disabling Stylish Project View solves the issues but… would be great to have both working
Unity 2018.3.4f1 Pro, Win10Pro 64bit, targeting Android
This is a bug on unity’s api that the callback return the same guid on main item and sub item, so you see all sub item using the info of main item.
1 Like
Oh. Hope they fix it soon!
Is there a way to exclude Mixers from being handled by Stylish View, as a temporary workaround? I can’t seem to be able to override it with the native functionality of overriding the settings of a folder.