Stylized Snow shader

Hi everyone,

I am trying to make a snow shader but I have very low knowledge about making shaders. My snow shader needs to be very stylized. I am not trying to create realistic scattering.
Here are some example of what I am trying to do.


I think that I need to build my shader with this:
Specular with noise (maybe noise map)
rim light
fake scattering on top border
bump
fresnel

I think I will use strumpy shader editor.
I’ve searched for some tutorial or explanation but I didn’t found anything very helpful. Can you give me some advice, tutorial etc…
Anything is welcome !

Thanks a lot !

I don’t think you can achieve much with the shader editor. It would be better to learn shader programming yourself, here’re some awesome tutorials: Cg Programming/Unity - Wikibooks, open books for an open world
If you had the original shader source code, it would be possible to port it to unity.

The shader on the picture (bottom one) definitely has Bump Mapping, Specularity (with a specular map), Ambient Occlusion (most likely using a pre-baked map), Subsurface Scattering, Translucency, and Glow post-process effect.