Hi all,
Looking at the doc I am unsure how nested canvases (aka sub-canvas) receive input.
- Do I need Graphic Raycaster on root canvas?
- What kind of performance issue I may face having Graphic Raycaster on each sub-canvases?
From my own test, it’s apparent sub-canvas somehow isolate its children from parent canvas, not just in a layout/graphic rebuilt sense, but also in a raycast sense: root canvas Graphic Raycaster doesn’t register input on Sub-canvas elements.
The reason I am running into this problem:
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I design my UI to be modular and each module listen for events that will ask the module to enable/disable/update itself.
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I don’t want to disable the gameObject as it will also disable the listener.
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So I have two choices:
(A) Use wrapper object and put my script on it, which will disable the actual UI gameObject below the wrapper
(B) Use sub-canvas and just disable the canvas component.
I went with (B) and it now seem I should have picked (A).
Any suggestions?