Sub emitter lighting problems

I’m having an issue in Unity 2017 where I made a particle system that emits light, but when I add that system as a sub emitter of another system, the lighting stops working. It’s a fireworks system as a sub emitter of a rocket system. Here’s a breakdown of how I have it set up…

108105-capture.png

InitBurst is what should be producing light. Light is produced when this fireworks system is not a sub emitter of the rocket system. When I add it to the rocket as a sub emitter it no longer produces light.

Is this a Unity bug or a technical issue that I overlooked? I’ve checked around for anyone else having the issue and have no found a solution so far. Any help is greatly appreciated!

Maybe check you are using Deferred Rendering (camera setting). Rendering many lights works best with Deferred.

In Forward Rendering, an object may only receive light from a small number of lights.