I’ve been experiencing some really high memory usage and managed to narrow it down to the sub emitters on all my particles, when i turn the sub-emitters off the memory is low and steady, with the sub-emitters it just keeps going up in the thousands and sometime crashes my game or the editor.
Here’s a gif of an empty scene with a basic particle that has a few sub emitters, the gif has been sped up a bit, the memory reaches the thousands quickly then the game crashes.
Is this a known issue, am i doing something wrong?