I’m having some problems getting the sub emitters to work properly…or at all, really. I’ve looked around for information but there isn’t much, and there was a previous post that even said it was just buggy. It it not working at all right now? If it is, is there a step-by-step I can reference?
This is how I usually do it:
- Make the “spawner” particle system the parent of the “spawnee” particle system by dragging the spawnee PS under the spawner PS in the Hierarchy view.
- In the spawner PS, drag the spawnee PS into the appropriate slot in the Sub Emitters module.
- Set the spawnee PS to emission type: distance or burst (not time).
That should work, but if not, I’ve had success by saving and then re-opening Unity.
Just figured it out,
Click on the + symbol next to birth, collision or death.
It will automatically add a new sub emitter particle system that you can tune.