We found a really old particle system in our project, it refers to the same child emitter twice in its list of sub emitters:
[Collision] [sub_emitter_1] [inherit nothing]
[Death] [sub_emitter_1] [inherit nothing]
I’m investigating this because this prefab is causing lots of “Sub-emitters must be children of the system that spawns them” errors for us. If pointing to the same particle system is allowed, does anyone know why we’re still getting this error?
is anyone using this configuration of particle systems and NOT getting this problem?
