SubEmitter of ParticleSystem spawning above collision point

Hey, Im making a simple rain particle system.
I have a couple of emitters, but I have problem with one(or two). Parent Particle System is stream of rain, which on collision with Planes(in this example with plain terrain) it spawnes it’s subEmitter which is rain splat.
My problem is - the sub emitter spawns these splats above the collider surface, so it looks like its flying or something. I tried changing radius scale to minimal but the effect still appears(but less visible)
Here is the visualization:

Imgur
As you see, the sub emitter spawns randomly in some radius which depends on I dont know what, but I want sub emitters to spawn just at the collider point(red line).

Disable the shape module on the sub emitter

Hey, thanks for the answer!
It helped, but the problem is still here. When I disabled the shape module, I had to change radius scale on collision module in the main emitter so the splats won’t go through objects. But sub emitter particles position still varies from collide point (not like before though)

Did you ever solve this? I am having the same issue.

HEY HEY HEY BOISSS, look i know im REALLY late for this, but i just found the solution, unity has a radius for particle colliders, if it is set too big it will make the particles colide before the time, my solution was changing it to 0.0001 so it will only collide when very close and make it look better, hope i was able to help!

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