Can someone tell me if there’s an issue in Unity 4 that causes problems with sub directories in your Resources folder when using Resources.Load?
I tried loading a texture from a sub folder within the Resources folder and it kept returning null. I double and triple checked my spelling and capitalization; even trimmed down the folder and texture name to A and B to be sure.
I moved the same texture to the root Resources folder, and it loaded just fine.
I haven’t submitted a bug report yet, because I want to be sure its not just something dumb on my end. Has anyone else had any issue with this?