If I set Architectures to "Standard Architectures (armv7, armv7s, arm64) in build settings, I will get these compile errors:
Undefined symbols for architecture arm64:
“_UnityADInterstitialADWasLoaded”, referenced from:
-[UnityInterstitialAd interstitialAdDidLoad:] in iAD.o
“_UnityADBannerViewWasLoaded”, referenced from:
-[UnityADBanner bannerViewDidLoadAd:] in iAD.o
“_UnityADBannerViewWasClicked”, referenced from:
-[UnityADBanner bannerViewActionDidFinish:] in iAD.o
“_UnityDropViewTouchProcessing”, referenced from:
-[UnityADBanner dealloc] in iAD.o
“SetLogEntryHandler(bool ()(LogType, char const, char*))”, referenced from:
UnityInitTrampoline() in UnityAppController.o
“_UnitySendRemoteNotificationError”, referenced from:
-[UnityAppController application:didFailToRegisterForRemoteNotificationsWithError:] in UnityAppController.o
“_UnitySendDeviceToken”, referenced from:
-[UnityAppController application:didRegisterForRemoteNotificationsWithDeviceToken:] in UnityAppController.o
“_UnitySendRemoteNotification”, referenced from:
-[UnityAppController application:didReceiveRemoteNotification:] in UnityAppController.o
-[UnityAppController application:didFinishLaunchingWithOptions:] in UnityAppController.o
“_UnitySendLocalNotification”, referenced from:
-[UnityAppController application:didReceiveLocalNotification:] in UnityAppController.o
-[UnityAppController application:didFinishLaunchingWithOptions:] in UnityAppController.o
I’m using Unity 4.5.3, Xcode 5.1.1, OSX 10.9.4.