Hello fellow developers. I’m just curious how you guys would go about this.
I’m preparing a game, but I need access to gamecenter and the only way for me to set this up right now is submitting it to apple. I’m not going to release it, just for testing purposes and setting up GC.
Now, if I hook up with a 3rd party publisher like Chillingo, is there going to be an issue for submitting it before the 3rd party does? Any conflicts that I’m not aware of?
Thank you for the response. But I think you didn’t get what I mean or I didn’t explain clearly.
I will not release it. I just need to submit it for testing and configuring Game Center. I will then delete the app and give it to the 3rd party publisher for them to submit the final product to Apple and release it in public.
You don’t need to submit anything to test GC / iAd actually (that would defeat its purpose), all you need is a valid bundle identifier that is correspondingly setup on the portal and configured in the application.
when it comes to InApp Store for example which requires an itunes connect setup application, then it would be up to your publisher to do so and provide you with the identifier but thats a topic for the last 90 days before release.
Thanks for the quick reply dreamora. I get what you mean. But what if I don’t have a publisher yet and want to start working on the game center integration? You said I don’t need to… but can I do that?
I’m using Prime31’s plugin and it requires me to have a submitted app to make the plugin work. I just want to get started with it while waiting for a deal with a good publisher.
There is not a single functionality that requires a submitted app, really not a single one.
Most features only require a setup application on the portal so you have a valid bundle identifier to use.
Some “higher” features, require that you setup the application on iTunes Connect but even there you don’t need to submit it, only setting it up.
If you submit the app its basically going through approval and made ready for store and will hit it on the date too. there is no such thing as “submit just to check” and apple won’t be all that happy if you throw an app into the approval pipeline you don’t want to be on the store anyway
I would highly recommend that you read apples documentations on these features instead of blindly assume stuff basing on other peoples postings.
I’m not blindly assuming and basing from people’s postings… i just want to see if someone had experienced it. It’s merely a discussion.
On the other thread it was hinted to submit a ‘test app’ … not the release one. That’s why I’m trying to clear things up and ask people with more experience on app submissions.
Set up an app in iTunes Connect with a leaderboard and some achievements, etc. Then test the game built in debug mode in Xcode. It will connect to the sandbox for testing. You don’t need to submit any code. (I have done this, but not for multiplayer, so I don’t know yet if that part works the same way)
As you are looking at a third party publishing the game, I would use a dummy app name so that the name you want to use isn’t tied up at all.
@shadowfork, you absolutely, positively do not need to submit your game before you can test with Game Center, StoreKit or iAd. I hear that people think they need to upload to the App Store with StoreKit all the time so this was added to the docs:
I’m confused, I’m trying to figure out the same thing so I can test my app with Game Center. Am I supposed to go to:
Manage Your Applications
Add, view, and manage your applications in the iTunes Store.
on itunes connect? Or is that for submitting an app to the store? I am not ready to submit it. How do I set up my app so I can test it with a leader board and achievements? I’m having a hard time navigating itunes connect to find a way to do that.