Hey,
I have read through a bunch of forums and explanations on how to submit an application made with unity to the mac app store. I am a Mac Developer. I have been told that the new Xcode makes it much easier, but I am still having issues. I have tried following http://forum.unity3d.com/threads/71340-Submit-Unity-games-to-the-Mac-App-Store! but I get lost at the in terminal part. Could someone either give me step by step instructions or at least direct me to instructions. Any help would be greatly appreciated.
- Build your app for “Intel Mac” only
- right click on package and click “show package contents”
- download img2icns free program and create your icon and replace UnityPlayer.icns in package. Unity made icon will not be accepted.
- edit your info.plist with your information
- Open terminal so you can sign and package app
- type cd desktop/YOUR FOLDER WHERE APP IS AT
- now you need to sign your app
- type this at prompt(exactly): codesign -f -v -s “3rd Party Mac Developer Application: YOUR NAME” “YOUR APP.app”
- hit enter, wait finish, then proceed to package app.
- Type this next: productbuild --component “YOUR APP.app” “/Applications” --sign “3rd Party Mac Developer Installer: YOUR NAME” “YOUR APP.pkg”
- that will package app and then you can upload to mac app store using “application loader” inside xcode. Make sure you go to your developer account and setup a new app first or you will not have option to upload when you use “application loader”
took a while for me to figure this out, hope it helps…