I’ve tried to Instantiate prefab that contains different prefabs and then set transform.Parent(container, false) It seems to work BUT the position of the subprefab inside this newly created prefab was invalid (it has the different z coordinates) compare to prefab created manually by drag and drop on to the scene - in this case everything is ok and the subprefab transform is set properly.
Does anybody face the similar problem?
Thanks in advance for any help