When creating a new subscene (from selection or not), the script shows as “missing”. I can change to debug and then update it, but then it loses all reference as a subscene.
When playing (in editor) I get a warning:
The referenced script (Unknown) on this Behaviour is missing!
And this error:
ArgumentException: We are reading a UnityEngine.Object however no ObjectTable was provided to the ManagedObjectBinaryReader.
Unity.Entities.Serialization.ManagedObjectBinaryReader.Unity.Serialization.Binary.IContravariantBinaryAdapter<UnityEngine.Object>.Deserialize (Unity.Serialization.Binary.IBinaryDeserializationContext context) (at ./Library/PackageCache/com.unity.entities@1.1.0-pre.3/Unity.Entities/Serialization/ManagedObjectBinarySerialization.cs:223)
Unity.Serialization.Binary.BinaryPropertyReader.ReadValueWithAdapters[TValue] (TValue& value, Unity.Serialization.Binary.BinaryAdapterCollection+Enumerator adapters, System.Boolean isRoot) (at ./Library/PackageCache/com.unity.serialization@3.1.1/Runtime/Unity.Serialization/Binary/Properties/Internal/BinaryPropertyReader.cs:153)
Unity.Serialization.Binary.BinaryPropertyReader.ReadValue[TValue] (TValue& value, System.Boolean isRoot) (at ./Library/PackageCache/com.unity.serialization@3.1.1/Runtime/Unity.Serialization/Binary/Properties/Internal/BinaryPropertyReader.cs:137)
Unity.Serialization.Binary.BinaryPropertyReader.ReadValue[TValue] () (at ...
and this warning:
Error when processing 'AsyncLoadSceneJob(VirtualArtifacts/Extra/24/24bb55d99e30b8d71df4d9f07f864657.0.entities)': We are reading a UnityEngine.Object however no ObjectTable was provided to the ManagedObjectBinaryReader.
UnityEngine.Debug:LogWarning (object)
Unity.Debug:LogWarning (object) (at ./Library/PackageCache/com.unity.entities@1.1.0-pre.3/Unity.Entities/Stubs/Unity/Debug.cs:13)
Unity.Scenes.SceneSectionStreamingSystem:UpdateLoadOperation (Unity.Entities.SystemState&,Unity.Scenes.AsyncLoadSceneOperation,Unity.Entities.World,Unity.Entities.Entity,bool) (at ./Library/PackageCache/com.unity.entities@1.1.0-pre.3/Unity.Scenes/SceneSectionStreamingSystem.cs:599)...
I cleared my SceneDependencyCache thinking it would correct itself (perhaps I crossed the proverbial streams somewhere).
Any ideas?
(I’m on Entities 1.1.0-pre.3)