The subscene reimports even when it doesn’t even reference to the script I modified. Is this a expected behavior, and how can I resolve this?
So according to the manual one of these conditions was met:
- The entity scene is missing (not present on disk).
- The authoring scene has been modified and the entity scene is outdated.
- The baking code is in an assembly that doesn’t contain a single [BakingVersion] attribute. This means that the assembly has been modified and the entity scene is outdated.
- A [BakingVersion] attribute on baking code has been modified.
- The Entities Project Settings have been modified.
- You request a reimport from the subscene Inspector. This feature is intended for troubleshooting.
- You clear the baking cache in the Editor Preferences.
Unfortunately after some digging I couldn’t locate the problem. Now I’m doing my project with all subscenes opened, it takes more RAM but does not take 2 minutes to reimport every time I change a variable in a script. Thank you still.