Substance 3D materials working in editor, but not in build

I’m using the Substance to Unity plugin in a new project with only a sphere. I have imported one .sbsar file and set it up correctly and it works in editor and the play preview, however when I try play and build, the material is just white. If I replace the .sbsar setup with a standard material it works.

How do I resolve this so my .sbsar materials work properly? Thanks a lot.

I would start by investigating the runtime logs and see if there are any warnings or errors being thrown related to materials or shaders, or really to just about anything.

Google for where runtime logs are located on your setup.

There is nothing regarding an error in the logs. In fact, they say the graph and material were loaded.

I can’t really understand why it’s not working if it works in the editor. It just displays the base solid colour that is set as the fallback if the texture isn’t there.