ICYMI: https://substance3d.adobe.com/magazine/discover-the-new-adobe-substance-3d/
More info + extensive FAQ:
Additional info & details:
It’s good that they keep the Steam licenses intact/available.
.
ICYMI: https://substance3d.adobe.com/magazine/discover-the-new-adobe-substance-3d/
More info + extensive FAQ:
Additional info & details:
It’s good that they keep the Steam licenses intact/available.
.
For anybody who really hates Adobe but needs a solid 3d texturing/baking app, try out Marmoset Toolbag 4. It is reasonable price, non-subscription, lightweight but powerful program. Perfect for small teams that won’t benefit from things like smart materials as much.
( i have both and personally dont have anything against adobe, but i know some do. I use marmoset 99% of the time these days just cause its faster and gets the job done)
Not sure why they couldn’t just leave things alone, it’s been like what - 2 years since adobe bought them out? Having to go create new subscriptions and such just sucks.
Armorpaint has also come a long way and is free if you’re willing to build it yourself.
Adobe killed Fuse before, so…
Sigh…
I am not usually one comment or complain about this kinda stuff… but Adobe has been killing things I loved for many years now. They buy stuff, get bored or don’t know how to market it and… its gone. Freehand, Fireworks, Flash, Director/Shockwave, etc.
Yeah, they should just stick to their Photoshop and Acrobat Reader. Leave other things alone lol.
I knew from the very start Adobe was eventually going to pull their hand and finally take control of Substance. But hey I guess money talks and BS walks so Substance owners saw big $$ signs and obliged to the buyout lol.
But lets hope Adobe after the years of transition actually can stick with it.
It is nice to see Wes is still part of the team, so we’ll see I suppose.
I still quite don’t understand how no one has caught up to photoshop yet, it has been stale for so many years it’s not funny, it is time that Adobe gets its comeuppance.
Affinity is sort of trying but there are too many awkward parts in its UI.
Yeah it beats me why as well. Photoshop is all a money grab. I mean yeah it has some really great compatibility for tablets and such as much tablet drivers are optimized moreso with photoshop than other paint programs.
But aside from that, not sure why a true competitor doesn’t come along. Perhaps it’s harder than it looks.
well, this is a bucketload of problems for us, licensing-wise.
Not that intact…
“You will get free updates on Steam up to the end of 2021”
To be honest I don’t see how any of this is a problem.
It seems to me, for existing customers nothing will change until they want to change subscription or want new subscription. And even the “new” subscription is the same as the old one: $19.99 for the same three apps.
Am I missing some crucial information?
No Its all fine, not sure what all the commotion is about. As a substance indie subscriber my plan is intact, and the equivalent plan from adobe is same price with same features.
Adobe have added a bunch of great features in these releases, and additionally people saying they will “kill” the app, need to remember that adobe were on the board for substance for years, before aquisition and had major influence. They have owned substance for a while nowwere collororating with them on future plans which led to here, and now have added features, and are adding even more with the modeler coming up.
I get it, adobe have killed a lot of products, but not all aquisitions stay alive, thats the case in every industry. Lets see where they take it, before assuming its going to end badly.
And after all as many have said, lots of free alternatives if unhappy. Armor paint, quixel mixer, etc.
Ive now had updated information which resolves most of our issues, I think (which were related to education licensing, and having about 6 different ‘types’ of license when you factor in the different Substance/AdobeCC versus student/institution/student-at-institution scenarios we actually have)
Acrobat Reader genuinely has not been worth it for nearly a decade now. It was already on its last legs then and it was effectively meaningless even just a couple years in the browser plugin space, while the form filling space had been handled by foxit for ages.
The only time it really becomes an issue is when somebody tries to access some rare part of the pdf spec from like 2003 or whatever.
Those are only really substitutes for Substance Painter, though. There’s still no real substitute for Substances.
Substances are just adaptive materials, so yeah there are tons of things that offer the same features. They just dont call them “substances” in other packages.
Besides, who actually loads substances as in .sbar themselves into engines these days? They are terrible for performance and 99% of the time will look the same but have better performance, when baked out as maps and used in a shader properly as they are meant to be
At which point you have tons of offerings that do the same
I missed that though. It was very convenient for me as I am very far from an artistic person. It was great just adjusting some sliders in the Unity Editor and on build it baked itself out to a material.
When they removed it, I felt the same as an artist would experience that Unity is removing all visual scripting offerings from the unityverse.
The substance plug-in was my visual scripting.
Not sure what you mean by adaptive; they’re fully procedural, but that’s not really my point, which was that Substances are pretty much the defacto standard for procedural materials, across pretty much most of the content creation packages, as well as game engines.
Cold indifference?
Thats just semantics. Saying “fully procedural” is no different than a material that adapts, through procedures etc, to the surface/model at hand. Its the same thing, I dont think on an international forum it really matters to be that pedantic about choice of words But in case it was not clear, yes I meant prodedural materials (Although if we are being pedantic, I should point out not all substances are procedural. Some are some are not - this is even pointed out on substance source Hence my choice of words originally )
Regarding your comment on them being the standard, thats absolutely the case they are - I agree, just like photoshop is the standard. Hence why adobe bought them. People looking for alternate software, can do so with the suggestions, but if people are hoping to suddenly get an alternative to an industry standard then think again. It takes a lot of money and time to shift that, and its unlikely to come around anytime soon at the same quality level.
Otherwise adobe would have bought that instead of substance