I’m getting “invalid procedural material” when I try to instantiate a prefab with a substance material from an asset bundle. The substance will load when I check “Generate at Load”, but I will still get “invalid procedural material”. When I don’t have it checked, I only see a blue material, and calling RebuildTextures() does nothing.
I’ve tried this with our own custom substance, and also with the substances used in airstream, and I get the same problem each time. Does Unity currently support substance materials inside asset bundles?