Substance memory?

Does a 512(or any size) substance require the same amount of memory as a standard 512 texture or does it use more?

The generated textures use the same amount of memory (assuming compression settings match). However, the generation of substances takes more memory, which can then be cleaned up via the ProceduralMaterial.ClearCache() method if using “Do Nothing” modes, or automatically in other modes. This is important to keep in mind if generating several of them at the same time with limited memory.

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