Substrate-like Workflow in Shadergraph

Would someone more familiar with Shader Graph than I am let me know if the new UE Substrate-style material workflow is achievable in Shader Graph, and if not, are there plans to introduce this type of workflow?

GDC video for reference:
The Future of Materials in Unreal Engine | GDC 2023 - YouTube

Not unless you write your own SRP from scratch. That’s not just a different workflow, it’s an entirely different lighting model concept and needs deep integration with the render pipeline.

Gotcha, thank you for the insight.