Subterrain - Indie game WIP

Our Steam store page is up and running!

Hi Everyone,

We (Pixellore) has been working hard on our first title made using Unity and we would love to share what we have so far with the world.

Game summary :

The game focuses on the following game play mechanics:

Some screen shots here

Infection!

World map preview

Version 0.6 Initial game play video :

And 20 mins of game play video

Steam Store page :

Our IndieDB site :

1 Like

awesome!

Looks great! When and were do you want to release it?

Cheers for that

We want to release it before the end of year and the platform is pc window first. The other platform is not impossible but we want to focus on pc first.

Looking sweet… reminds me of the my old Amiga days on team 17’s Alien Breed :slight_smile:

keep it up.

Yes it does, now you tell me about it. I think Subterrain has a bit of mixture of such shooter + survival element.

Just be sure to keep us posted how your getting on.

Yeah, we will definitely post our progress but just been wondering how often we should post here.
At the moment, I am thinking about at least once a week, or at least twice per week.
Our official build milestone is every two weeks but I want to update more often than that.

would have thought once a week would be more than enough, either that or if there’s any sort of significant challenges conquered you want to share… really down to yourselves on this one.

Yes , we will see how it goes!

We have just released very short trailer showing some game play elements in Subterrain. This one is different one than the 22min game play video.

liked the ending with the surrounding tables :slight_smile:

if your swarming enemies are you looking at any sort of larger crowd control options like attractor beacons (sound or light maybe even battery powered), for those moments where you need to conserve ammo, or just sneak on by :wink:

We want to introduce element of sound and maybe smell in near future. In our UI, there is speaker icon which indicates this. Good idea thou. We also want the furniture like you have mentioned become a breakables so the enemies will eventually break them apart.

We have a new update 0.4a

This version contains levels you can expect to play from the beginning.

The player is looking bit more like it needs to be in the early game stages as well as the surroundings.

You can play upto certain area of the game which I will not reveal a lot more here.

Go to our Indie DB site and download them to test them!

In this version we changed all our inventory like UI into more or less scroll view types which we think it suits our game more than just showing the item icons. We also added some more pop up UI confirmation box for transitioning levels and triggering events. We also introduced main method for player to move around in between bigger areas of the game which you can play the game up to and see what it is!

And lastly we added a help menu to start implementing a help page for controls and game playing tips. They are not completed yet but we want to progressively update them over time.

2 Likes

Since our game world is populated with levels linked by the network of underground metro system, we have now decided that the best way of creating our world is by randomly generating them.

So the game has become more or less semi-rouge like game! This also give us advantage of growing our game scale with less resource requirement.

First shot at the random level generation.

Second attempt at random metro map generation.

The number decreases as you get closer to the core station. This is how we meant to more or less control the difficulty levels each station and its linked sub districts. And we place our starting district inside one of the furthest station from the core.

We can’t realistically expect players to visit and clear every single districts in every single stations, but We want to generate large enough world so that the player has choice if he wishes to.

The plan is when you reach the core station and go through a core district that has the elevator towards upper levels ( with some difficulties such as boss fight or puzzle solving) then the player is able to play the next set of metro map.

The next set of metro map will have generally different look and encounters.

We have just released version 0.5

Version 0.5 :

Random metro map generation
Random enemy spawn
Random item spawn

Internally, version 0.5 went through major changes so the game can be ready to take more random elements.
Also it is not reflected in the game, but we have almost nailed the overall story and theme for the game, which will be revealed more on the next build 0.6

There is video showing the first few mins of the game play :

1 Like

Looks great! I really like the sense of atmosphere (nice lighting system).

liking your style… … keep it up :slight_smile: