Hey everyone, I’m fairly new to Unity so I’m not sure if I posted this in the right section.
The problem I’m facing is that I need my floor (and other objects) to have a subtle cubemap reflection.
Yet the only way I get my cubemap to work is through a reflection shader, which leaves me no control over the cubemap’s intensity and makes the floor look like chrome.
So I would like to keep the diffuse texture mainly intact (as seen in the above screenshot), but would like to add some subtle cubemap reflections.
I searched everywhere, but everything led to expensive realtime reflections and other fancy shader effects that I don’t need.
Thanks for your reply. I’ve looked into this one already, but it unfortunately requires Unity Pro.
Although buying Pro seems like a good deal, I’m still checking it out and don’t feel like making the decision yet.
Please note that I don’t need these ‘real’ reflections, a subtle cubemap reflection is enough.