Subtle reflections

Hey everyone, I’m fairly new to Unity so I’m not sure if I posted this in the right section.

The problem I’m facing is that I need my floor (and other objects) to have a subtle cubemap reflection.
Yet the only way I get my cubemap to work is through a reflection shader, which leaves me no control over the cubemap’s intensity and makes the floor look like chrome.

So I would like to keep the diffuse texture mainly intact (as seen in the above screenshot), but would like to add some subtle cubemap reflections.

I searched everywhere, but everything led to expensive realtime reflections and other fancy shader effects that I don’t need.

Could you help me out here? Greatly appreciated!

This might help.

You can set the intensity of the reflection within the shader.

Thanks for your reply. I’ve looked into this one already, but it unfortunately requires Unity Pro.
Although buying Pro seems like a good deal, I’m still checking it out and don’t feel like making the decision yet.

Please note that I don’t need these ‘real’ reflections, a subtle cubemap reflection is enough.

Something like this seems perfect if it would only let me control the cubemap intensity: http://docs.unity3d.ru/Components/shader-ReflectiveBumpedUnlit.html

You can control the reflection strength through the reflection color property. Black means no reflection at all, whereas white is maximum reflection.