Will putting a Unity project under subversion cause any problems for Unity? What I mean by this is that a .svn directory will be created in each directory of the unity project.
I will not be trying to anything fancy like branches and merges. If I need to restore to a presvious version of the project I would do a complete new checkout. I would do the subversion management outside Unity.
cheers
Grant
This has been discussed a few times. I wrote a post about some of the issues here. Actually, looking back at it, I make it sound like you can’t put any binary files into the repository, but I really meant to say that you can’t put the project metadata into it (things in the project’s Library and Temp folders).
Also, assets like scenes, prefabs and materials shouldn’t really be put in the repository because Unity is likely to lose track of what they link to if you revert them to some other version. You’d be better off using some other backup system for those kinds of file. I’d suggest leaving those items out of the repository and backing up the entire project in some other way, in addition to using Subversion for the source code.
The presence of .svn folders isn’t a problem because Unity ignores items whose name begins with a dot.
[EDIT: forgot to mention the issue with prefabs etc.]