success && actual == (uint64)size

Hi,

I’m getting the following errors. Is this because my shared assets file has got too large? I read elsewhere that maybe there was a 2GB share asset file limit? Any assistance would be great.

ERRORS

success && actual == (uint64)size
UnityEditor.Hostview:OnGUI()

Building - Failed to write file sharedassets0.assets
UnityEditor.Hostview:OnGUI()

Error building Player: Couldn’t build player because of unsupported data on target platform.

“because of unsupported data on target platform.”

You have to find out what this data might be.

An uint64 has a max value of 18.446.744.073.709.551.616 or 16.777.216 Tb
I don’t think that uint64 is referring to exceeding memory used.