Hello.
I would like to have following function
void DoAIBehaviour()
{
StartCoroutine(ai.moveToObject);
StartCoroutine(ai.jump);
StartCoroutine(ai.moveBack);
}
Is there a way to do this?
Hello.
I would like to have following function
void DoAIBehaviour()
{
StartCoroutine(ai.moveToObject);
StartCoroutine(ai.jump);
StartCoroutine(ai.moveBack);
}
Is there a way to do this?
Yes.
void DoAIBehaviour()
{
StartCoroutine( ReallyDoAIBehaviour() );
}
IEnumerator ReallyDoAIBehaviour()
{
yield return StartCoroutine( ai.MoveToObject() );
yield return StartCoroutine( ai.Jump() );
yield return StartCoroutine( ai.MoveBack() );
}
Once you're inside a coroutine, you don't need to call StartCoroutine anymore (unless you really do want to start a new coroutine):
Try this:
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {
StartCoroutine(Load());
}
public IEnumerator Load()
{
UnityEngine.Application.ExternalEval("alert('start test');");
while (!CookieCutterCSharp.IsLoaded())
{
yield return WaitForSeconds(0.1f);
}
UnityEngine.Application.ExternalEval("alert('cookies loaded');");
Debug.Log("yaoo");
UnityEngine.Application.ExternalEval("alert('yaoo');");
string url = "http://www.google.com";
WWW www = new WWW(url);
yield return www;
}
// Update is called once per frame
void Update () {
}
}
K.
This is still not working for me. I don't understand why i'm getting stuck on the web request. If I do just the web request it's find, but mixing checking cookies and loading a web page seem to not work.
This code below gets stuck on the web request
// Use this for initialization
void Start () {
StartCoroutine(Load());
}
public IEnumerator Load()
{
UnityEngine.Application.ExternalEval("alert('start test');");
while (!CookieCutterCSharp.IsLoaded())
{
yield return StartCoroutine(WaitFor(0.1f));
}
UnityEngine.Application.ExternalEval("alert('cookies loaded');");
Debug.Log("yaoo");
UnityEngine.Application.ExternalEval("alert('yaoo');");
string url = "http://www.google.com";
WWW www = new WWW(url);
yield return StartCoroutine(WaitForRequest(www));
}
// Update is called once per frame
void Update () {
}
IEnumerator WaitForRequest(WWW www)
{
yield return www;
UnityEngine.Application.ExternalEval("alert('" + www.data + "');");
}
IEnumerator WaitFor(float sec)
{
yield return new WaitForSeconds(sec);
}