Everything was working fine on my project, but suddenly I noticed two things started happening (this is for a 3d project and not a 2d project):
(1) There started to be a very noticeable blur effect on the ground. I have a camera pointing at a 3rd person character (just a little car) and the blur effect is always a certain exact distance away from the car. So if the car drives north, I can see the blur ahead of it moving to keep away by the same exact distance.
And then (2) for certain models in the distance (namely trees) I started seeing a unsightly white line pop up around the models. I think this happening on my road planes as well as on certain road planes, I can now see the edges of the planes making the plane-to-plane transitions again noticeable and unsightly. (I also had a mountain in the distance, and noticed that as I got closer to it, I could see, like, a pixel getting shaved off the top of it).
Neither of these things were happening a couple hours ago (and this is a project I’ve been messing with for a little while now, not a new project). I had been fiddling with post-processing effects but when this started, I turned all of those off and removed the post-processing script from my camera. I turned off shadows and fog. (I’d like to turn fog and some post-processing back on eventually though). Vsync was turned off a long time ago because of how it consumed memory. I haven’t messed with camera settings in ages. (And with everything off, I’m at about 150+ FPS when this is happening, 42 setpass calls, 76 batches, 158.2k verts, in case that helps to know…).
I took a screenshot (and marked out the problem areas with red arrows in MSPaint), which can be seen here.
Any thoughts what I might have hit? I figure I must have hit something when I was messing with settings since this only just started to happen, but can’t think what it might be. Thanks.