Sudden Speed Scale Changes

Hello,

I am new to Unity and am trying a few basics things out. I recently ran into an issue where suddenly the scale of my game’s speed changed by a couple orders of magnitude. By this, I mean that whereas before I was able to use a walking speed of 1.0 for my character, I suddenly needed to use 0.01 for a similar effect, as the character started moving way too quickly.

Anyone know what could cause this? I didn’t mess with the camera’s scale or anything, I’m using Time.deltaTime, but I’m sure I accidentally changed something.

Thanks for any help

I noticed that changing Time.deltaTime to Time.fixedDeltaTime changes things to normal…since Time.deltaTime is readonly, I have trouble believing my computer suddenly runs 100% slower, since the rotation of the character is still smooth and quick.