Suddenly - "InternalError: call stack exhausted"

Hi,

I’m using Unity version 5.4.1f1 and suddenly i’m getting those errors for no reason, I mean I not changed anything in the code / project. everything was working fine without issues.

Can I fix it?

I’m very disappointed from those issues with the WebGL platform, I have spent on them a lot of time and then I realized that those problems with the Unity engine.

Thanks.

do you get a callstack in the browser log? is there a link we can check?

If anyone else is googling and comes across this, here is one thing you can check: I was trying to access a reference to a component of an object I had previously removed, and this was breaking my WebGL cloud build, even when my local build ran fine. I rewrote my code to not do this and the error disappeared.